Ziwa V2 is a reimagined 2D platformer/Metroidvania based on my Project Ziwa Lights of Sylvaen, focusing on refining gameplay based on player feedback from the original version. The game emphasizes fast-paced melee combat with knockback mechanics, enhanced platforming abilities like double jumping, dashing, wall sliding, and wall jumping. Players progress through arena-style rooms with dynamically spawning enemies that scale in difficulty, all while navigating challenging levels filled with disappearing platforms and unique environmental mechanics.
The core focus of Ziwa V2 was the experience of reimagining and refining an existing concept, taking the foundation of the original game and improving key gameplay aspects to deliver a smoother, more engaging player experience. The project aimed to enhance controls, combat flow, and level design, while incorporating a robust save system, improved input handling with Unity’s new input system, and an original soundtrack, resulting in a more immersive and polished gaming experience.
Game Developer with a strong focus on Gameplay Design and Coding.
Specialized in Unity and Unreal Engine.
I am seeking a position where I can combine my coding skills and design expertise in a collaborative team environment