The player takes on the role of a Guardian tasked with protecting dimensional nexus points, which connect different dimensions that exist outside of space and time. These nexus points allow souls to travel between dimensions after death, where they are reborn in another time and place.
The project focused on creating a robust Character Controller and Enemy AI system. The game features dynamic combat mechanics, including light and heavy attacks, air combat, blocking, and parrying, with unique elemental damage types and coordinated enemy behavior. I also implemented a custom damage system and designed immersive levels with sound and visual effects to enhance the overall experience.
Game Developer with a strong focus on Gameplay Design and Coding.
Specialized in Unity and Unreal Engine.
I am seeking a position where I can combine my coding skills and design expertise in a collaborative team environment