This project is a fast-paced 3D first-person shooter where the player controls a nameless hero tasked with defeating the Dragmo Regime and its various enemies on a distant planet. The gameplay emphasizes constant movement and precision, as standing still can result in quick death due to enemy turrets and large waves of enemies. Players can sprint, jump, double-jump, and unlock multiple weapons, which they retain after death.
The game is divided into multiple sections with checkpoints that track progress and restore weapons. The focus of the project was on building essential shooter mechanics, such as shooting, aiming, reloading, and navigating large enemy groups. The levels are designed to require strategic movement and shooting while offering rewards like ammunition and new weapons for clearing areas.
Game Developer with a strong focus on Gameplay Design and Coding.
Specialized in Unity and Unreal Engine.
I am seeking a position where I can combine my coding skills and design expertise in a collaborative team environment