Get to know me

For as long as I can remember, I’ve been passionate about video games—not just playing them, but understanding what makes a game truly engaging. From the very first games I played, I was eager to explore the elements that make a game fun and compelling.

In 2018, I began pursuing a Bachelor’s Degree in Media Design (Interaction and Games) at the University of Hannover. Throughout my studies, I worked on numerous projects, some as part of a small team and others as solo endeavors.

My focus during my degree was on Game Design and all aspects of the game development process. I gained hands-on experience with visual scripting tools such as Unreal Engine Blueprints, Bolt, and Playmaker, alongside programming in C# and C++. I also worked extensively with Unity and Unreal Engine.

In addition to these core skills, I developed a broad expertise across various disciplines, including sound design, music composition, 3D modeling, texturing, animation, technical art, project organization, and illustration, among others.

I successfully completed my Bachelor’s degree in 2024, and I am now seeking a position where I can leverage both my coding skills and design expertise to contribute to larger projects.

Technical Skills

  • Unity (C#, Playmaker, Odin)
  • Unreal Engine (Blueprints & C++)
  • Adobe Suite (Ps, Id, Ai, Pt, Ae)
  • JetBrains Rider, Visual Studio, Git
  • Ableton
  • Microsoft Office, Google Docs
  • Sunsama, Asana, Trello, ToDoist, Obsidian
 

Design Skills

  • Gameplay Design
  • Level Design
  • AI Design
  • UI & UX Design
  • Game Balancing
  • Tweaking
  • Prototyping

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